Way back in 2010, a long-time, neckbeard tabletop RPG fanatic decided to make his own role-playing system. Years of experience taught him that a good RPG system is simple, universal, and as open as possible. He envisioned a system that would work with any setting from swords and sorcery to Gothic horror, that would give players great flexibility in making truly unique characters and give GMs the flexibility to tell the story they want to tell, that had a simple, easy to learn core mechanic, that had zero barriers to entry (no fancy maps, miniatures, or subscriptions required). After four years and three playtests, Sin Nombre RPG was born.
No matter if you came here looking for a new RPG system to try out, or if you found us by accident, thanks for visiting and have fun browsing the site. After all, isn’t having fun what RPGs are all about?
One more thing: this charming fellow is our mascot, Nibbles the fuath. He’s not as nasty as he looks, though he does think it great fun to drag people into his watery lair and drown them. You’re a strong swimmer, right?
(Nibbles’s portrait courtesy of Lisa Rebmann)